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Orvia Mobile Banking

A concept mobile banking app built around the four tasks people open a bank app

Client
Orvia
Year
2026
Role
Lead Product Designer
Services
Mobile App, Bank

Orvia is a concept for an everyday mobile bank. Most banking apps open on offers and promo banners, and simple actions get lost among them. I designed a home screen where the balance comes first and every frequent action takes no more than two taps: send, receive, swap between cards and freeze a card. The project covers five key screens (onboarding, home, cards, transfers and analytics), a 24 pt icon set, a colour and type system, reusable components and a motion reel for presentation.

Onboarding

The first screen explains the app in one line: money that moves with you. Tilted cards preview the home screen before the user even signs in. One clear “Next” button and a step indicator keep onboarding short.

screen 1

Home

The balance comes first, with no banners in the way. Four everyday actions sit right under the card: swap, freeze, send and receive, each one tap away. Recent recipients and the latest transactions follow, so repeating a payment takes seconds.

screen 2

Cards

Cards scroll horizontally, each with its own name and colour, so a salary card is never confused with savings. The card number stays hidden until you tap the eye icon. The monthly limit is a simple progress bar, with the card’s transactions right below.

screen 3

Transfers

One search field takes a name, phone or card number. Frequent recipients sit in a row of avatars, and the four ways to send money are large tiles: by phone, between my cards, to another bank, international. The latest transfer is at the bottom, ready to repeat.

screen 4

Analytics

Monthly spending fits into one ring chart with the total in the centre. Categories are colour-coded with percentages, and the period switches with on

screen 5

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